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Devlog
Devblog #5.1
June 14, 2020
by
ParagonEarth
3
Pulcra Vermis:Re is almost finished, now what's left is to polish it, that includes improving the endings which are still lacking, adding textures to objects without them, finishing some 3d models and...
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Devblog #5
May 31, 2020
by
ParagonEarth
3
These last few weeks were an attempt at making the game playable from start to finish and even though it wasn't much of a success at least most of the most important programming is done, now I can foc...
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Devblog #4
May 03, 2020
by
ParagonEarth
3
These few weeks were mostly focused on programming and math. As a solo game developer, I've learned how important it is to work smart and not hard so I'm always searching for ways to optimize my workf...
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Devblog #3
April 12, 2020
by
ParagonEarth
3
This time I focused more on improving the art with an emphasis on making the rooms feel less empty. The reason for that is something I've been thinking about for a long time, something which unfortun...
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Devblog #2
March 20, 2020
by
ParagonEarth
4
This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished I never went so far in developing a character...
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Pulcra Vermis:Re
February 29, 2020
by
ParagonEarth
5
Hey everyone! I’m working on “Pulcra Vermis:Re”, a remake of "Pulcra Vermis". Pulcra Vermis:Re is a first-person puzzle exploration game with elements of psychological horror. In the game, the m...
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Future Plans
September 10, 2019
by
ParagonEarth
2
Hey! Just wanted everyone to know that this is not the end. The game is still not finished and the third version will be coming in the future as a major update. Nevertheless, I want to start something...
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Version 2 Released
September 08, 2019
by
ParagonEarth
2
Made the following improvements to the game: - Added 2 vine-like plants to the labyrinth. - Added another path in the labyrinth. - Made conspicuous the place where to insert the books. - Increased the...
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Version 2 Coming Soon
September 06, 2019
by
ParagonEarth
1
First of all, I want to thank everyone who gave my game a chance. I'm very grateful to you and it truly pains me to see you stumbling upon rows and rows of game design related mistakes I made. I'm as...
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