Devblog #2


This time I learned a lot! But the most exciting part of it was working on Vermis, the female character of the game, even though she's still not finished I never went so far in developing a character as I did with her. These are the improvements I made in the last few weeks:

  • Improved Vermis's room.
  • Improved the dialogue and added an inspection option when interacting with Vermis.
  • Improved Vermis.
  • Created clothes for Vermis.


  • Created a walking animation for Vermis.
  • Tested cloth simulation for Vermis's dress ( utter failure but I'm getting there).
  • Blocked further the well area in the labyrinth.
  • Created a ripple effect when throwing objects into water.


  • Almost finished the new version of the "monster".
  • Improved a new area in the 6th floor.
  • Almost all bookshelves in the library were replaced by the newest ones ( there's tons of them but they're instances so they shouldn't affect performance).
  • Created a low poly version of the chest.
  • Chests are textured and can be opened now.


  • The new main character mesh is almost ready ( but clothes and shoes still need to be improved).


  • Wrote one ending to the game.
  • And many other things too trivial to be mentioned.

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Comments

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(+2)

nice additions! vermis and her room look really good. any current decision on her voice? i was curious if that would stay text to speech or if there's plans for a voice actor. keep up the awesome work! 👍

(+1)

Thanks! Unfortunately yes, I don't really have much of a choice here, hiring a voice actor is just way out of the question for me right now, also because of the coronavirus it's even hard to ask a friend, and that's putting aside the lack of equipment. Hopefully in the future when I make the remake of the remake of the remake of Pulcra Vermis then there will be an actual voice-over xD. Joking, but yeah, sorry about that.