Version 2 Released
Made the following improvements to the game:
- Added 2 vine-like plants to the labyrinth.
- Added another path in the labyrinth.
- Made conspicuous the place where to insert the books.
- Increased the light radius of the torch a little.
- Added a hint related to the guest room puzzle.
- Added railings to balusters.
- Added collisions to some walls.
- Disabled Vermis commentary when going down the stairs from the fourth floor.
- Fixed the monster not appearing when returning to the labyrinth while facing it.
- Changed the torch and books icons and corrected their brightness.
- If clicking the middle mouse button in the previous version the "open door" animation would play, I removed it.
- Stopped the inventory from disappearing when clicking resume in the pause menu.
- Removed the inventory HUD from the ending screens.
- Made possible to open the left door leading to the castle.
- Added textures to the chandelier and the bed.
- Added a voice hint to the wooden plank puzzle.
- Added air control.
- Added a silly easter egg.
And many more minor fixes.
Files
Get Pulcra Vermis
Pulcra Vermis
Help Vermis find her body.
Status | Released |
Author | ParagonEarth |
Genre | Adventure, Puzzle |
Tags | 3D, Atmospheric, Exploration, Fantasy, First-Person, Horror, Multiple Endings, Singleplayer, Unreal Engine |
More posts
- Devblog #5.1Jun 14, 2020
- Devblog #5May 31, 2020
- Devblog #4May 03, 2020
- Devblog #3Apr 12, 2020
- Devblog #2Mar 20, 2020
- Pulcra Vermis:ReFeb 29, 2020
- Future PlansSep 10, 2019
- Version 2 Coming SoonSep 06, 2019
Comments
Log in with itch.io to leave a comment.
lol i beat the game tonight on stream and just found this devlog. thanks for taking time to make some additions and fixes. eager to check out v2.
if you're interested in the vid:
https://www.twitch.tv/videos/479460026
Thank you very much! Enjoyed it very much! xD If I ever launch a version 3 then it'll have way more content than that which I added in version 2. For now, I'm planning to start another project, one not bound by my university and neither bound by time. All the models in Pulcra Vermis were made by me but I'm still not confident in my skills, so I'm planning to use this next project as an impetus for a "breakthrough".