Devblog #5
Pulcra Vermis » Devlog
These last few weeks were an attempt at making the game playable from start to finish and even though it wasn't much of a success at least most of the most important programming is done, now I can focus more on improving the art and fixing level design flaws. It's also decided that I will publish the game at the start of July.
That aside, I can't show everything I did or otherwise I will spoil the game.
But here are some of the additions I made:
- Vermis dialogue is complete, she has talking animations in sync with the text and her eyes blink.
- Rigged and animated the monster( won't show more than this to not spoil).
- Programmed the monster AI.
- Created a new puzzle, but you'll have to find how to solve it yourself.
- Fixed some footsteps sounds.
- Now it's really obvious which books you need to insert here.
- Added blood puddles to the labyrinth.
- A new zone is in the works.
- Coins thrown into water turn it gold.
- Some objects soaked in golden water turn gold.
- In the previous version of the game the book was inside the character's hand, now it's fixed.
- Modelled some objects important to the story's progression.
- Added some graphics settings and a mouse sensitivity slider.
- Notes you find in the castle now have a fluid camera animation and page flipping.
- Made lots of corrections in the level design.
- Fixed lots of bugs.
Get Pulcra Vermis
Pulcra Vermis
Help Vermis find her body.
Status | Released |
Author | ParagonEarth |
Genre | Adventure, Puzzle |
Tags | 3D, Atmospheric, Exploration, Fantasy, First-Person, Horror, Multiple Endings, Singleplayer, Unreal Engine |
More posts
- Devblog #5.1Jun 14, 2020
- Devblog #4May 03, 2020
- Devblog #3Apr 12, 2020
- Devblog #2Mar 20, 2020
- Pulcra Vermis:ReFeb 29, 2020
- Future PlansSep 10, 2019
- Version 2 ReleasedSep 08, 2019
- Version 2 Coming SoonSep 06, 2019
Comments
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wow the animations are looking really good! you even have bobbing and blinking. and im glad to see more puzzles. they were a big part of what made the original game fun.
a small suggestion: try swapping the dialogue font for something slightly fancier, like a serif font, and see how that looks. i think it would fit the aesthetics of the castle setting more than the arial-ish font currently used.
looking forward to july! though you could totally hold off on release til october. more development time, less rush, and (from what i've seen) scary games do well on itchio, especially during the halloween season. just an idea ;)
Thanks! And that font was just for testing but thank you for the reminder, I'll probably change it to the same font as in the main menu.
I'd like to postpone the release but I can't because this is my final year of university project, I have a deadline I must comply with and I'm forced to publish it to pass. But hopefully, the game will still be enjoyable, I have a month left and I'll give it my best.